Post by Dawnwings on Aug 22, 2006 23:25:55 GMT -5
For anyone thinking of having, or having, a magically inclined character, read these rules carefullly. They may change as the stopry progresses, but at the moment, these are thehard and fast ones. These charactrers include anything that is not strictly human.
Magic of Aravaen.[/b]
Most of the spell crafting and casting is instinctive, or the work of training innate talents to harness the energies of the world.
This has been done by many over the generations, each small clan or people coming up with their own ideas about magic and how it came to be.
The one thing that matters though is this. All magic comes from Aravaen itself. The creatures of heaven and the Underworld are manifestations of the hearts of those who cast them, having only the thoughts given to them by their master. These thoughts are either given consciously, or subconsciously depending on the caster.
Another thing to note is that everything acts as it would in nature, it’s simply being directed. This means that if you pour water on a fire, it’ll go out, so long as it’s that kind of fire the caster had in mind.
This means that no one has the power to destroy the Realm, because too many believe that it cannot be done. And, really, no one wants to destroy the entire world, not in the deepest parts of themselves that nothing can touch.
Mythical creatures[/b]
Characters who are of mythical/demonic stock are fine. They are just considered to be a different race of people or spieces of creature. The operate like any other character but can be found by mages who are trained to sense the difference in the threads of the world.
Mythic Explanation.[/b]
The Realm of Aravaen was created like a tapestry, each thing given a thread of its own and woven together to form a whole. At the same time, the tapestries of heaven and heck/the underworld were created, for the minds of the creatures in Araven could not be without them. Because of this link to Aravaen, creatures could change small things, bring things to them; call others to their side. At first, this was seen as a great good and the land thrived. And then something caused a division as deep as the ocean and as cold as glaciers between two group who are now known as Light and Dark.
Let it be known that neither are evil, they simply are what they are and fight to be recognised as what they are.
During the first stages of the conflict, the ‘other’ that allowed some to call and others not to could be woven into items, into things that had no such ability before. The body stopped being the only vessel of power.
And so those who created the Realm watched and were saddened. They trapped some of the ‘other’ but not before great things were created and power was held in more than flesh. That knowledge they could not take and so items were made, fashioned with the myths of their creators in mind. Most had forgotten how the Realm had come to be.
But there were some, although now there are few and scattered, that remembered the tapestries. They remembered that each string pulled or cut reshaped the world and not always for the better. These people were mostly killed during scuffles over land and things as unimportant as that. They had tried to stand in the way of war and failed.
Now, the tapestries of the Realm are so distorted that there is not a soul who remembers what it was meant to be, only how it has become, a circle of destruction and pain and loss.
May it be that there is a way to straighten out the fabric once more.
Magic of Aravaen.[/b]
Most of the spell crafting and casting is instinctive, or the work of training innate talents to harness the energies of the world.
This has been done by many over the generations, each small clan or people coming up with their own ideas about magic and how it came to be.
The one thing that matters though is this. All magic comes from Aravaen itself. The creatures of heaven and the Underworld are manifestations of the hearts of those who cast them, having only the thoughts given to them by their master. These thoughts are either given consciously, or subconsciously depending on the caster.
Another thing to note is that everything acts as it would in nature, it’s simply being directed. This means that if you pour water on a fire, it’ll go out, so long as it’s that kind of fire the caster had in mind.
This means that no one has the power to destroy the Realm, because too many believe that it cannot be done. And, really, no one wants to destroy the entire world, not in the deepest parts of themselves that nothing can touch.
Mythical creatures[/b]
Characters who are of mythical/demonic stock are fine. They are just considered to be a different race of people or spieces of creature. The operate like any other character but can be found by mages who are trained to sense the difference in the threads of the world.
Mythic Explanation.[/b]
The Realm of Aravaen was created like a tapestry, each thing given a thread of its own and woven together to form a whole. At the same time, the tapestries of heaven and heck/the underworld were created, for the minds of the creatures in Araven could not be without them. Because of this link to Aravaen, creatures could change small things, bring things to them; call others to their side. At first, this was seen as a great good and the land thrived. And then something caused a division as deep as the ocean and as cold as glaciers between two group who are now known as Light and Dark.
Let it be known that neither are evil, they simply are what they are and fight to be recognised as what they are.
During the first stages of the conflict, the ‘other’ that allowed some to call and others not to could be woven into items, into things that had no such ability before. The body stopped being the only vessel of power.
And so those who created the Realm watched and were saddened. They trapped some of the ‘other’ but not before great things were created and power was held in more than flesh. That knowledge they could not take and so items were made, fashioned with the myths of their creators in mind. Most had forgotten how the Realm had come to be.
But there were some, although now there are few and scattered, that remembered the tapestries. They remembered that each string pulled or cut reshaped the world and not always for the better. These people were mostly killed during scuffles over land and things as unimportant as that. They had tried to stand in the way of war and failed.
Now, the tapestries of the Realm are so distorted that there is not a soul who remembers what it was meant to be, only how it has become, a circle of destruction and pain and loss.
May it be that there is a way to straighten out the fabric once more.